using UnityEngine;
using UnityEngine.Events;

namespace SimplifyXR
{
    public interface IPhotoCapture 
    {
        public UnityEvent captureReady { get; }
        public UnityEvent<Texture2D> photoCaptured { get; }

        void SetCameraOptions(BasicResolutionOptions photoQuality, bool enableHolograms);

        void CreateCapture(bool captureAfterCreation);

        void CapturePhoto();
    }
}
