using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace SimplifyXR
{
    public class RotateObject : MonoBehaviour
    {
        public float xRotationMultiplier;
        public float yRotationMultipler;
        public float zRotationMultiplier;

        // Update is called once per frame
        public void Update()
        {
            float x = xRotationMultiplier * Time.deltaTime;
            float y = yRotationMultipler * Time.deltaTime;
            float z = zRotationMultiplier * Time.deltaTime;

            this.transform.localEulerAngles += new Vector3(x, y, z);
        }
    }
}

