using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;

namespace SimplifyXR
{

    public class DesktopGlobalTapMapping : MonoBehaviour, IGlobalTapMapping//, EventTrigger// BaseInputHandler, IMixedRealityInputHandler
    {
        public UnityEvent AirTap;

        UnityEvent IGlobalTapMapping.AirTap => AirTap;

        private void Update()
        {
            Mouse mouse = Mouse.current;
            if (mouse.leftButton.wasPressedThisFrame)
            {
                AirTap?.Invoke();
            }
        }

    }
}
