using UnityEngine;

namespace Unity.Networking.Transport.Samples
{
    public class SoakServerBehaviour : MonoBehaviour
    {
        private SoakServer m_Server;

        void Start()
        {
            m_Server = new SoakServer();
            m_Server.Start();
        }

        void OnDestroy()
        {
            m_Server.Dispose();
        }

        void FixedUpdate()
        {
            m_Server.Update();
        }
    }
}
