#if USING_MRTK3

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using Microsoft.MixedReality.Toolkit;
using UnityEngine.XR.Interaction.Toolkit;

namespace SimplifyXR
{
    /// <summary>
    /// Initiates a sequence based on an interactor event trigger
    /// </summary>
    [DirectiveCategory(DirectiveCategories.Initiator, DirectiveSubCategory.Experimental, prettyName = "Interactor Event", directiveLibrary = DirectiveLibrary.MRTK3, directiveInfo = "This initiator starts a sequence when a <b>MRTK Interactor Event</b> is <b>detected.</b>")]
    public class MRTKInteractorInitiator : XRBaseInteractorInitiator
    {
        [System.Serializable]
        public class InteractorPair
        {
            [Required, Tooltip("The interactor object"), SerializeField]
            public XRBaseInteractor interactor;

            [Conditional("interactor", null, ComparisonType.NotEqual),
                Tooltip("The interactor event to listen to"), SerializeField]
            public XRInteractorEvent interactorEvent;
        }

        [Required, Tooltip("The speech interactor object"),
         Conditional("listenToMultiple", false, ComparisonType.Equals)]
        public XRBaseInteractor interactor;

        [Conditional("interactor", null, ComparisonType.NotEqual),
            Conditional("listenToMultiple", true, ComparisonType.NotEqual),
            Tooltip("The interactor event to listen to")]
        public XRInteractorEvent interactorEvent;

        [Conditional("listenToMultiple", true, ComparisonType.Equals),
            Tooltip("The interactor event to listen to")]
        public List<InteractorPair> interactors;


        protected override void RegisterEvents(bool register)
        {
            if (!listenToMultiple)
            {
                RegisterEventHandler(interactor, interactorEvent, register);
            }
            else
            {
                foreach (InteractorPair interactorPair in interactors)
                {
                    RegisterEventHandler(interactorPair.interactor, interactorPair.interactorEvent, register);
                }
            }
        }
    }
}
#endif
